NullSect
Systems nominal

Scripts / systems · v0.1.0

Car Thief

Steal a car the hands-on way: pick the door lock, then hotwire it under the dash.

  • Qbox
  • QBCore
  • ESX
Coming soon

Features

  1. 01

    Lockpick by feel

    Find each pin's angle on a front view of the lock. A wrong angle stresses the pick until it snaps.

  2. 02

    Five-step hotwire

    Unscrew the cover, cut the wires named on the tag, strip, twist and crank until the engine catches.

  3. 03

    Alarms and police

    Horn and lights for everyone nearby, an area alert for the police and a message to the owner.

  4. 04

    Decided by the server

    Lock angles never leave the server, and every hotwire step is checked against its clock.

  5. 05

    Fits Qbox as it is

    Uses the existing lockpick and screwdriver items, keeps keys in qbx_vehiclekeys and house robbery working.

Requirements

Frameworks
Qbox, QBCore, ESX
Requires
oxmysql, OneSync
Works with
ox_lib, ox_target, qb-target, ox_inventory, qbx / qb vehiclekeys, ps-dispatch, cd_dispatch, rcore_dispatch, core_dispatch
Version
0.1.0

Recent changes

Read the docs →

0.1.0 — 2026-10-21

  • Lockpick: front view of the door lock. The sweet spot of every pin stays on the server; a wrong angle stresses the pick until it snaps. Advanced lockpick bonus, difficulty tiers per vehicle class / model.
  • Hotwire: five steps under the dash (unscrew the column cover, cut the wires on the wiring tag, strip, twist, crank and let go when the engine catches). The server checks every step against its own clock and counts the mistakes itself (wrong wires cut, missed strips, burnt starter). Electric shock, tool breaking, key hand-over, quick restart of a vehicle that was hotwired before. Driver-seat prompt on G.
  • The hotwire result (keys, engine, XP notice) is applied even when ESC closes the final animation early.
  • Vehicle alarm for everyone nearby, police alert (ps-dispatch, cd_dispatch, rcore_dispatch, core_dispatch, built-in or custom) for the area, owner alert for player vehicles.
  • Lockpick item take-over that keeps house robbery working (lockpicks:UseLockpick is forwarded away from vehicles).
  • Thief progression (XP, level, counters) with a small minigame bonus per level.
  • Art for the door, lock, picks, dash, column cover, screws, stripper and ignition (nui/assets/*.webp); each part falls back to a code drawing when its file is missing.
  • Wires drawn in code for every vehicle's colours: shaded insulation with tracer stripes, bare copper with strand texture and frayed ends, cut faces; the stripped sleeve slides off and the twist step makes a real twisted pair.
  • /carthiefreset, /carthieftest (debug + admin; tests never reward).
  • Synthesised minigame sounds, English and Turkish.

Related

Cart

Your cart is empty.