NullSect
Systems nominal

Scripts / interface · v0.1.0

Target

A third-eye target that replaces ox_target, qtarget and qb-target without touching your scripts.

  • Qbox
  • QBCore
  • ESX

Features

  1. 01

    Drop-in compatible

    Scripts keep calling the ox_target, qtarget or qb-target exports; ns-target answers all three.

  2. 02

    See what you can use

    While the key is held, nearby interactable spots get a small marker with their name.

  3. 03

    Mouse or number keys

    Click an option or press 1 to 9 to pick it directly.

  4. 04

    Nothing runs idle

    Markers, rays and the menu only work while targeting is open.

Requirements

Frameworks
Qbox, QBCore, ESX
Requires
ox_lib
Works with
ox_target API, qtarget API, qb-target API
Version
0.1.0

Recent changes

Read the docs →

0.1.0

First version.

  • Answers the ox_target, qtarget and qb-target export APIs; shims in compat/ for scripts that look for those resources by name.
  • Diamond markers on nearby interactable spots while the key is held, names when close (title > model list > first option). Global ped / vehicle / object / player options are not marked.
  • Tactical HUD menu: frame around the target, line to the menu, title and option count, [1]-[9] rows; a small centre reticle shows targeting is on (accent when something is aimed at).
  • Props built into the map (most ATMs and vending machines) get markers and menus like spawned ones.
  • Left click for the cursor, 1-9 keys, sub menus with a back row, hold or toggle mode.
  • ox_target's default vehicle door / bonnet / boot options; other players' vehicles go through a server distance check.
  • qb-target SpawnPed; peds of a stopping resource are deleted.
  • Stays inactive (and says why in F8) while the real ox_target / qb-target / qtarget is still running.
  • English and Turkish, local fonts and Font Awesome Free 6.7.2.

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