0.1.0
First version.
- Answers the ox_target, qtarget and qb-target export APIs; shims in
compat/for scripts that look for those resources by name. - Diamond markers on nearby interactable spots while the key is held, names when close (
title> model list > first option). Global ped / vehicle / object / player options are not marked. - Tactical HUD menu: frame around the target, line to the menu, title and option count,
[1]-[9]rows; a small centre reticle shows targeting is on (accent when something is aimed at). - Props built into the map (most ATMs and vending machines) get markers and menus like spawned ones.
- Left click for the cursor,
1-9keys, sub menus with a back row, hold or toggle mode. - ox_target's default vehicle door / bonnet / boot options; other players' vehicles go through a server distance check.
- qb-target
SpawnPed; peds of a stopping resource are deleted. - Stays inactive (and says why in F8) while the real ox_target / qb-target / qtarget is still running.
- English and Turkish, local fonts and Font Awesome Free 6.7.2.


