0.2.1
- Performance: each scene is drawn once instead of twice (the game only shows one triangle side; tested in game), scenes behind the camera are skipped, atlas texture coordinates are cached.
Scripts / tools · v0.2.1
Aim a laser and place styled text on walls, floors or in the air.
A laser from your hand and a live ghost of your text where you look.
Flat on walls and floors like paint, standing in the air, or turning to whoever looks at it.
Graffiti, typewriter, neon, caution tape, sticky notes and more, Turkish letters included.
Durations, per-player and server-wide limits, ACE or job permissions, optional Discord log.
/scene did nothing and left the laser frozen. The client used os.time(), which does not exist
in the FiveM client (attempt to index a nil value (global 'os')); the scene list sync failed the same way. The
client now uses the cloud time.free): the text stands in the air in front of you, no wall needed, and stays where you put it, so
you can walk around it. Wheel turns it, Ctrl + wheel tilts it forward / back, Alt + wheel moves it nearer / farther,
Shift + wheel sizes it. It is a two-sided sign: from behind it still reads left to right. It stops in front of
walls instead of going through them.Config.Features.FreeMode, Config.Laser.freeReach./scene laser placement: live ghost of the text where you aim; wheel tilts / turns, Shift + wheel sizes,
G switches between "on surface" (flat on walls, floors, ceilings, props) and "floating" (turns to the viewer).ns_scenes table with migration./scenepurge [radius]./scenehide per player; optional Discord log through the ns_scenes_webhook convar.
FreeA free admin tuning menu with live preview and an orbit camera, in English and Turkish.
Qbox
Coming soonPlace any pose exactly where you want it with a ghost preview and a 3D gizmo.
Qbox · QBCore · ESX
Coming soonWhen a player quits, a "?" stays where they stood: walk up and see who left and why.
Qbox · QBCore · ESX