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Docs / Height / Changelog

Changelog — ns-height

0.2.0 — 2026-10-11

  • Fixed: after a ragdoll a short character could stay floating in the air, and a tall one sunk into the ground, until the next relog. The ground offset now uses the height above the ground whenever the ped stands on something.
  • Fixed: a short character was shot into the air when a ragdoll started, and a tall one slammed into the ground. The ragdoll is built at normal size, so the ground offset is now undone on its first frame.
  • Ragdolls keep the height (Config.Disable.Ragdoll = false by default): the body is scaled around the pelvis and its position is left to the physics. Set it to true for the old "normal size while ragdolling".
  • Fixed: closing the preview could leave your own character slightly in or above the ground.
  • New: server export AddCredits(src, delta) for shops and other scripts (see CONFIGURATION).
  • Credits added directly in SQL while the player is online are now found: the database is read again when the player has no credits left in memory, and after a refused credit change.
  • An admin changing your credits or resetting your height now updates your open panel.
  • After "no credits left" the panel's Apply button stays disabled.
  • Config.BaseHeight accepts model hashes as keys ([0x1234ABCD] = 172).
  • The panel is refused while your ped has no model yet (just spawned / model change) instead of using the default natural height.
  • Player names in admin replies are cleaned of GTA colour codes and HTML.

0.1.0 — 2026-10-11

  • Height panel (/boy): height in cm with feet / inches shown alongside (or the other way round with Config.Unit = 'ft'), slider, +/- buttons, live preview camera, drag to rotate.
  • Limits in cm (150–200) plus a scale safety limit (0.80–1.20); natural height per ped model.
  • Credits: admins give / take them (/boyizin, /boyizinal, admin tab); every applied change costs 1 credit, admins change for free. Credits are charged with one atomic SQL update.
  • Height synced to every player through a player statebag and saved per character (ns_height table).
  • Admin tab: online players, credits +/-, reset height (/boysifirla); hook event ns-height:hook:adminAction.
  • Scale pauses in vehicles, ragdoll and parachutes; the render loop sleeps while nobody scaled is near.
  • English and Turkish locales.

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