Fixed: after a ragdoll a short character could stay floating in the air, and a tall one sunk into the ground,
until the next relog. The ground offset now uses the height above the ground whenever the ped stands on something.
Fixed: a short character was shot into the air when a ragdoll started, and a tall one slammed into the ground.
The ragdoll is built at normal size, so the ground offset is now undone on its first frame.
Ragdolls keep the height (Config.Disable.Ragdoll = false by default): the body is scaled around the pelvis
and its position is left to the physics. Set it to true for the old "normal size while ragdolling".
Fixed: closing the preview could leave your own character slightly in or above the ground.
New: server export AddCredits(src, delta) for shops and other scripts (see CONFIGURATION).
Credits added directly in SQL while the player is online are now found: the database is read again when the
player has no credits left in memory, and after a refused credit change.
An admin changing your credits or resetting your height now updates your open panel.
After "no credits left" the panel's Apply button stays disabled.
Config.BaseHeight accepts model hashes as keys ([0x1234ABCD] = 172).
The panel is refused while your ped has no model yet (just spawned / model change) instead of using the default
natural height.
Player names in admin replies are cleaned of GTA colour codes and HTML.
0.1.0 — 2026-10-11
Height panel (/boy): height in cm with feet / inches shown alongside (or the other way round with
Config.Unit = 'ft'), slider, +/- buttons, live preview camera, drag to rotate.
Limits in cm (150–200) plus a scale safety limit (0.80–1.20); natural height per ped model.
Credits: admins give / take them (/boyizin, /boyizinal, admin tab); every applied change costs 1 credit,
admins change for free. Credits are charged with one atomic SQL update.
Height synced to every player through a player statebag and saved per character (ns_height table).