NullSect
Systems nominal

Docs / Deathscreen / Overview

ns-deathscreen

A death screen for Qbox (qbx_medical): what you see when you are knocked down or dead, and what you can do there.

Features

  • Two phases. Knocked down: bleed-out countdown and a heartbeat line that slows as time runs out (with a heartbeat sound). Dead: the line goes flat and the respawn countdown starts.
  • What happened. Weapon or cause (fall, vehicle, fire, ...), distance, where the last hit landed and the hits you took in the last seconds. Who did it is off by default; it can show "a person", the player id or the character name.
  • Injuries. Wounded body parts and bleeding from qbx_medical.
  • Call EMS (hold G). Cooldown and a limit per death, checked by the server. Works with qbx_ambulancejob, ps-dispatch, cd_dispatch, rcore_dispatch, a built-in alert or your own function. Shows how many medics are on duty.
  • Give up (hold H) after a minute knocked down.
  • Respawn (hold E) when the timer is over. The server checks the timer on every respawn, also one sent straight to qbx_medical. Options: a longer timer when EMS was on duty, no respawn at all while EMS is on duty, auto respawn.
  • No focus. Chat, voice and radio keep working while you are down.
  • HUD hidden while the screen is up (ns-hud, GTA minimap / HUD or your own HUD through a function).
  • Desaturated picture while down / dead, admin preview (/deathpreview), English and Turkish, no database.

Requirements

  • Qbox with qbx_medical (full features). Other ambulance jobs: screen, recap and EMS call; respawn stays with them.
  • ox_lib.

See INSTALLATION.md and CONFIGURATION.md.

Cart

Your cart is empty.