Release defaults: Config.Locale is 'en' and Config.Debug is false.
Docs: the default car list is { 'tesroad20', 'neon' }; neon (the game's Pfister Neon) works without an
add-on, tesroad20 is a Tesla Roadster add-on that is not included.
0.1.2
Attached suction made the car undrivable (found in game): vehicle gravity is no longer switched off. On surfaces
flatter than Config.Suction.floorAngle (35°) suction leaves the car to the game; on walls and ceilings it
cancels gravity and pulls the car into the surface. New key: floorAngle.
A / D did not turn the car in flight when another resource disables steering in the air (vehiclehandler does):
steering is now read with GetDisabledControlNormal.
In flight the jets point straight down (Config.Effects.flightTilt, 0). Boost (E) now has its own two jets
out of the rear bumper pointing backward instead of the jets under the car (boostRotation, boostSpread,
boostHeight). The state bag carries two new optional flags, f (flight) and b (boost).
The boost jets have their own particle (boostAsset, boostJet = ent_amb_steam, boostScale). With
Config.Debug, /rcsjet tries rotation / scale / particle in game without a restart and /rcsjettest
shows the boost particle on a parked car for 8 s.
The driver's own jets are no longer switched off by an older state bag value echoed back to it.
0.1.1
Jets were hard to see (found in game): the nozzles moved from under the car to the sills and lean outward
(Config.Effects.tilt), are bigger (scale 0.55 -> 1.4) and never drop below minStrength (0.6) of size and
opacity at low thrust. New keys: minStrength, tilt, sideInset, height.
0.1.0
First version: reaction-control thrusters for cars.
Thruster key gestures: tap = hop, 2 = right roll, 3 = left roll, 4 = front flip, 5 = suction, hold = flight
(all configurable in Config.Gestures).
Flight: altitude hold, climb (Space), hovercraft-style steering, bank and yaw.